<?xml version="1.0" encoding="utf-8"?>
<guidescriptor>
  <gui id="SceneObjectParameters">
	<button id="resetpos" text="Reset Transform"/>
	<box id="parambox" class="modelparambox"/>
  </gui>
  <guitemplate id="model" class="">
  </guitemplate>
  <guitemplate id="light" class="">
	<button id="dotlight" text="Point Light"/>
	<button id="lighttarget" text="Select Spotlight Target" class="dropdown"/>
    <box class="labeltext">
		<label text="shadow width"/>
		<textbox id="orthox" singleline="1"/>
    </box>
    <box class="labeltext">
		<label text="shadow height"/>
		<textbox id="orthoy" singleline="1"/>
    </box>
  </guitemplate>
  <guitemplate id="camera" class="">
	<button id="camtarget" text="Select Camera Target" class="dropdown"/>
  </guitemplate>
  <guitemplate id="emittergravity" class="">
	<button id="directionalgravity" text="Directional"/>
  </guitemplate>
  <guitemplate id="emitterdrag" class="">
	<button id="limitedaffector" text="Box Shaped"/>
  </guitemplate>
  <guitemplate id="emitterturbulence" class="">
	<button id="limitedaffector" text="Box Shaped"/>
    <box class="labeltext">
		<label text="Frequency"/>
		<textbox id="turbulencefrequency" singleline="1"/>
    </box>
	<trackbar id="turbulencerandseed" minimum="0" maximum="255" default="0"/>
  </guitemplate>
  <guitemplate id="emittercpu" class="">
	<dropdown id="emittershape" text="Emitter Shape">
		<listitem name="Box Shape"/>
		<listitem name="Sphere Shape"/>
	</dropdown>
	<trackbar id="innerradius" minimum="0" maximum="255" default="127"/>
	<trackbar id="particlebuffer" minimum="1" maximum="16" default="10"/>
	<button id="agingparticles" text="Aging Particles"/>
	<button id="randomrotate" text="Random Rotate"/>
	<button id="mirrorrotation" text="Rotate both ways"/>
	<trackbar id="startcount" minimum="0" maximum="255" default="127"/>
	<trackbar id="randseed" minimum="0" maximum="255" default="0"/>
	<button id="sortparticle" text="Z-Sort"/>
	<button id="forcetarget" text="Select Force Target" class="dropdown"/>
	<label text="Model to emit"/>
	<button id="modellist"/>
	<label text="Material"/>
	<button id="emittermaterial" text="Select Material" class="dropdown"/>
  </guitemplate>
  <guitemplate id="texturetemplate" class="parambox textureselect">
	<label id="paramname" text="paramname"/>
	<box class="buttonlist">
		<button id="textureselector" text="Select Texture" class="dropdown"/>
		<button id="texturelocator" text="->" class=""/>
	</box>
  </guitemplate>
  <guitemplate id="blendtemplate" class="parambox blendselect">
	<label id="paramname" text="paramname"/>
	<box id="blendbox">
		<box class="blendlist">
			<label text="Source Factor"/>
			<dropdown id="srcblend">
				<listitem name="Zero"/>
				<listitem name="One"/>
				<listitem name="Src Color"/>
				<listitem name="1-Src Color"/>
				<listitem name="Src Alpha"/>
				<listitem name="1-Src Alpha"/>
				<listitem name="Dst Alpha"/>
				<listitem name="1-Dst ALpha"/>
				<listitem name="Dst Color"/>
				<listitem name="1-Dst Color"/>
			</dropdown>
		</box>
		<box class="blendlist">
			<label text="Dest Factor"/>
			<dropdown id="dstblend">
				<listitem name="Zero"/>
				<listitem name="One"/>
				<listitem name="Src Color"/>
				<listitem name="1-Src Color"/>
				<listitem name="Src Alpha"/>
				<listitem name="1-Src Alpha"/>
				<listitem name="Dst Alpha"/>
				<listitem name="1-Dst ALpha"/>
				<listitem name="Dst Color"/>
				<listitem name="1-Dst Color"/>
			</dropdown>
		</box>
	</box>
  </guitemplate>
  <guitemplate id="floattemplate" class="parambox floatselect">
	<trackbar id="float" minimum="0" maximum="255"/>
  </guitemplate>
  <guitemplate id="prioritytemplate" class="parambox floatselect">
	<trackbar id="renderpriority" minimum="0" maximum="255"/>
  </guitemplate>
  <guitemplate id="colortemplate" class="parambox colorselect">
	<label id="paramname" text="paramname"/>
	<trackbar id="red" minimum="0" maximum="255"/>
	<trackbar id="green" minimum="0" maximum="255"/>
	<trackbar id="blue" minimum="0" maximum="255"/>
	<trackbar id="alpha" minimum="0" maximum="255"/>
  </guitemplate>
  <guitemplate id="culltemplate" class="parambox cullselect">
	<label id="paramname" text="paramname"/>
	<dropdown id="culllist">
		<listitem name="No Culling"/>
		<listitem name="Cull Front Faces"/>
		<listitem name="Cull Back Faces"/>
	</dropdown>
  </guitemplate>
  <guitemplate id="filltemplate" class="parambox fillselect">
	<button id="wireframe" text="Wireframe"/>
  </guitemplate>
  <guitemplate id="zfuncttemplate" class="parambox zfunctselect">
	<label id="paramname" text="paramname"/>
	<dropdown id="zfunctlist">
		<listitem name="Never"/>
		<listitem name="Less"/>
		<listitem name="Equal"/>
		<listitem name="Less Equal"/>
		<listitem name="Greater"/>
		<listitem name="Not Equal"/>
		<listitem name="Greater Equal"/>
		<listitem name="Always"/>
	</dropdown>
  </guitemplate>
  <guitemplate id="zmodetemplate" class="parambox zmodeselect">
	<box id="blendbox" class="zmodebox">
		<button id="zenable" text="Depth Test"/>
		<button id="zwrite" text="Z Write"/>
	</box>
  </guitemplate>
</guidescriptor>
