<?xml version="1.0" encoding="utf-8"?>
<guidescriptor>
  <gui id="TimelineEventParams">
  </gui>
  <guitemplate id="3devent" class="">
	<box id="eventparambox">
		<label text="Displayed Surface:"/>
    	<dropdown id="rtbutton"/>
		<label text="Target Scene:"/>
    	<dropdown id="scenebutton"/>
		<label text="Clip:"/>
    	<dropdown id="clipbutton"/>
		<label text="Camera:"/>
    	<dropdown id="camerabutton"/>
    	<button text="Clear Color" id="sceneclearcolor"/>
    	<button text="Clear Z" id="sceneclearz"/>
	</box>
  </guitemplate>
  <guitemplate id="particlecalc" class="">
	<box id="eventparambox">
		<label text="Target Scene:"/>
    	<dropdown id="scenebutton"/>
		<label text="Camera:"/>
    	<dropdown id="camerabutton"/>
		<label text="Clip:"/>
    	<dropdown id="clipbutton"/>
	</box>
  </guitemplate>
  <guitemplate id="camshake" class="">
	<box id="eventparambox">
    	<trackbar id="shakespersec" minimum="1" maximum="255"/>
	</box>
  </guitemplate>
  <guitemplate id="shadertoy" class="">
	<box id="eventparambox">
	</box>
  </guitemplate>

  <guitemplate id="texturetemplate" class="parambox textureselect">
	<label id="paramname" text="paramname"/>
	<box class="buttonlist">
		<button id="textureselector" text="Select Texture" class="dropdown"/>
		<button id="texturelocator" text="->" class=""/>
	</box>
  </guitemplate>
  <guitemplate id="rendertargettemplate" class="parambox rendertargetselect">
	<label id="paramname" text="paramname"/>
	<button id="rendertargetselector" textt="Select Rendertarget" class="dropdown"/>
  </guitemplate>
  <guitemplate id="blendtemplate" class="parambox blendselect">
	<label id="paramname" text="paramname"/>
	<box id="blendbox">
		<box class="blendlist">
			<label text="Source Factor"/>
			<dropdown id="srcblend">
				<listitem name="Zero"/>
				<listitem name="One"/>
				<listitem name="Src Color"/>
				<listitem name="1-Src Color"/>
				<listitem name="Src Alpha"/>
				<listitem name="1-Src Alpha"/>
				<listitem name="Dst Alpha"/>
				<listitem name="1-Dst ALpha"/>
				<listitem name="Dst Color"/>
				<listitem name="1-Dst Color"/>
			</dropdown>
		</box>
		<box class="blendlist">
			<label text="Dest Factor"/>
			<dropdown id="dstblend">
				<listitem name="Zero"/>
				<listitem name="One"/>
				<listitem name="Src Color"/>
				<listitem name="1-Src Color"/>
				<listitem name="Src Alpha"/>
				<listitem name="1-Src Alpha"/>
				<listitem name="Dst Alpha"/>
				<listitem name="1-Dst ALpha"/>
				<listitem name="Dst Color"/>
				<listitem name="1-Dst Color"/>
			</dropdown>
		</box>
	</box>
  </guitemplate>
  <guitemplate id="floattemplate" class="parambox floatselect">
	<trackbar id="float" minimum="0" maximum="255"/>
  </guitemplate>
  <guitemplate id="prioritytemplate" class="parambox floatselect">
	<trackbar id="renderpriority" minimum="0" maximum="255"/>
  </guitemplate>
  <guitemplate id="colortemplate" class="parambox colorselect">
	<label id="paramname" text="paramname"/>
	<trackbar id="red" minimum="0" maximum="255"/>
	<trackbar id="green" minimum="0" maximum="255"/>
	<trackbar id="blue" minimum="0" maximum="255"/>
	<trackbar id="alpha" minimum="0" maximum="255"/>
  </guitemplate>
  <guitemplate id="culltemplate" class="parambox cullselect">
	<list id="culllist">
		<listitem name="No Culling"/>
		<listitem name="Cull Front Faces"/>
		<listitem name="Cull Back Faces"/>
	</list>
  </guitemplate>
  <guitemplate id="filltemplate" class="parambox fillselect">
	<button id="wireframe" text="Wireframe"/>
  </guitemplate>
  <guitemplate id="zfuncttemplate" class="parambox zfunctselect">
	<list id="zfunctlist">
		<listitem name="Never"/>
		<listitem name="Less"/>
		<listitem name="Equal"/>
		<listitem name="Less Equal"/>
		<listitem name="Greater"/>
		<listitem name="Not Equal"/>
		<listitem name="Greater Equal"/>
		<listitem name="Always"/>
	</list>
  </guitemplate>
  <guitemplate id="zmodetemplate" class="parambox zmodeselect">
	<box id="blendbox" class="zmodebox">
		<button id="zenable" text="Depth Test"/>
		<button id="zwrite" text="Z Write"/>
	</box>
  </guitemplate>
</guidescriptor>
